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- The Arachnet Electronic Journal on Virtual Culture
- __________________________________________________________________
- ISSN 1068-5723 March 22, 1993 Volume 1 Issue 1
- EJVCV1N1 CONTENTS
- This entire issue is available as EJVCV1N1 $PACKAGE
-
- Table of Contents
- _______________________
-
- FEATURE ARTICLES
- =================
- Education, Cyberspace and Change.
- by J.L. Lemke (JLLBC@CUNYVM)
- (available as LEMKE V1N1 1,140 lines)
-
- Abductive Multiloguing: The Semiotic Dynamics of Navigating the Net.
- by Gary Shank (P30GDS1@NIU)
- (available as SHANK V1N1 797 lines)
-
- THE CYBERSPACE MONITOR
- ======================
- edited by Algirdas Pakstas (Algirdas.Pakstas@idt.unit.no)
- (available as EJVCV1N1 MONITOR 2,206 lines)
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- Ermel Stepp, Marshall University, Editor-in-Chief
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- The Arachnet Electronic Journal on Virtual Culture
- __________________________________________________________________
- ISSN 1068-5723 March 22, 1993 Volume 1 Issue 1
- LEMKE V1N1
-
-
- EDUCATION, CYBERSPACE, AND CHANGE
-
-
- J. L. LEMKE
-
- City University of New York
- Brooklyn College School of Education
- Brooklyn, New York 11210 USA
- [JLLBC@CUNYVM.CUNY.EDU]
-
-
- ABSTRACT
-
- Possible new directions for education and related social and
- cultural changes are discussed from the viewpoint of post-
- modern perspectives on learning, information technologies,
- and the dynamics of complex systems. A new model of educa-
- tion in cyberspace rather than in school and classrooms is
- formulated, together with key questions for a new educa-
- tional research agenda. The potential impact of these
- changes on cultural values and on the way humans interact
- with the natural and built environment are considered.
-
-
- INTRODUCTORY NOTE
-
- This article was originally written to provide a starting
- point for discussions of new perspectives on education made
- possible by advanced technologies. That discussion was con-
- ducted as an "electronic salon" on the internet organized by
- Chris Bigum and Bill Green of Deakin University in Australia
- in conjunction with a major conference held there in 1992.
- The perspective and style of the contributions was explicit-
- ly post-modernist. Some minor changes have been made to make
- this version more accessible to a wider readership.
-
-
- A FRAMEWORK: ECOSOCIAL DYNAMICS
-
- The functions of scholarship are not limited to the produc-
- tion and validation of new knowledge and new theoretical
- perspectives. As scholars we also have a responsibility to
- articulate the social and cultural changes that new develop-
- ments make possible, or even conceivable. These are not pre-
- dictions, they are options; and we must argue for them on
- the basis of value choices as well as factual determinations
- and theoretical interpretation.
-
- We have only a very limited repertory of metaphors for
- change. Change is most often spoken of in the language of
- movement. Whether as the progress of forward movement,
- retrogression, circularity, or the dialectic of `two steps
- forward, one step back', all these metaphors embody a decep-
- tive semantics in which change seems voluntary, like walk-
- ing, in which all directions seem equally "there" in princi-
- ple, in which past steps determine where we are but not
- where we go next, and in which there is always "somewhere"
- to go to.
-
- Scientific discourses are not immune to these ways of talk-
- ing (classical physics carries them to their utter limits),
- but they have evolved in highly specialized contexts alien
- to common experience. In their spectrum of divergence from
- common sense, they have elaborated some useful new metaphors
- for social and cultural change. I have described these in
- detail elsewhere and suggested their possible usefulness for
- models of cultural dynamics (Lemke, in press). Here I will
- only briefly sketch a few of these which I plan to use as a
- framework for this discussion.
-
- Organic growth is another possible metaphor for change, very
- different from the metaphor of motion. It belongs to a fam-
- ily of metaphors for the dynamics of complex systems that
- includes embryological development, ecological succession,
- biological evolution, and the postmodern physics of so-
- called chaotic systems (more specifically the nonlinear
- dynamics of systems with complex webs of internal self-
- coupling among their constitutive processes). These sorts of
- systems share many dynamical features, and they have also
- been described generically as autopoietic, self-organizing,
- or non-equilibrium dynamic open systems (see Lemke, in
- press, and references therein, especially Salthe 1985, 1989;
- Harrison 1982; Odum 1983; Jackson 1989; Prigogine 1980, 1984
- also cited below; less technically, on chaotic systems,
- Gleick 1987). They include hurricanes, rainforests, cities,
- and organisms, as well as stars, flames, and even dripping
- faucets. In all cases the system is never a NOW, it is al-
- ways a TRAJECTORY of development over time. It is not the
- butterfly, but the larva-pupa-butterfly trajectory; not the
- person-now, but the zygote-embryo-child-adult-dotard trajec-
- tory.
-
- The trajectories of particular systems follow an average
- type-trajectory of development for their kind, modulated by
- individuations. The type-trajectory for the kinds of systems
- we are interested in cumulates and modifies over genera-
- tions; it evolves. Evolution takes place when some initially
- unique individuation becomes typical, and that happens, in-
- terestingly, when latent possibilities for divergence along
- the trajectory (potential side-routes not previously taken)
- are activated by novel environments. Once the developmental
- trajectory has evolved to follow a particular series of
- stages, changes in the later course of development require
- divergences earlier than the last relevant branching point,
- or bifurcation. One consequence of this is that children, in
- the course of development, can potentially advance cultural
- evolution, precisely insofar as they do NOT recapitulate all
- the stages of intellectual development of the previous gen-
- eration. The earlier the divergence, the more profound the
- possible changes in how the trajectory may ultimately devel-
- op.
-
- It is probably fundamentally wrong to imagine that the way
- to "progress" is to educate each generation up to maturity
- to be exactly like its predecessors, and then expect them to
- radically innovate. That model is a recipe for inhibiting
- social and cultural change. Encouraging children to do the
- bizarre, the unthinkable, the immoral, and even the impos-
- sible, would probably not rock social stability more than a
- very little bit, but it could produce individuations that
- history (i.e. the rest of us and our successors) would
- ultimately edit into fundamental sociocultural change.
-
- Another basic lesson of these models of postmodern dynamics
- is that it is SYSTEMS that develop, and that systems are al-
- ways systems of interdependent processes and activities (not
- aggregations of interacting "things" or "persons" as such).
- The trajectory-system for which one can formulate a dynamics
- is always a bit arbitary in its boundaries, because to exist
- it must transact with a sustaining, conditioning environ-
- ment, together with which it forms a supersystem on a larger
- scale, just as it is constituted in turn of interacting sub-
- systems at smaller scales. All dynamical analysis must be
- ACROSS SCALES (of time, space, energy-transfer, information-
- transfer) as well as over the durational, or trajectory
- "time" that these processes themselves engender.
-
- So it is again fundamentally wrong to imagine that human so-
- cial systems have an autonomous cultural dynamics; they can-
- not. Human social systems are inextricably interdependent
- with (and in many cases co-extensive with) systems of
- material processes that include the physical-chemical-
- biological ecosystem (both its biotic and abiotic com-
- ponents), up the scale hierarchy, at least to Gaia (the
- planet as a quasi-living, and conceivably quasi-conscious
- system; cf. Lovelock 1989), and probably beyond. Cultural
- practices are always also material processes; they construe
- meaning and assign valuation, but they also participate in
- eco-physical couplings (as well as in systems of purely
- semiotic relations) and co-evolve over time as parts of a
- larger, unitary "ecosocial system" (Lemke, in press).
-
- My concern in this paper is with ecosocial change, with
- changes in the practices and institutions we call education
- in the context of changes in the practices and institutions
- we call information technologies. But both these foci must
- be embedded in much larger and more complex systems, if we
- are to truly imagine the nature of likely and possible
- changes.
-
-
- DEVELOPMENT UP TO NOW: SCHOOL v. CYBERSPACE
-
- Ecosocial dynamics readily accommodates the classic princi-
- ple of "uneven development", i.e. within the same system, at
- the same stage of overall wide-scale development, different
- subsystems will have followed different trajectories of
- local-scale development, and the system as a whole will be
- "patchy": a mosaic of elements that show diversity of every
- sort, including the co-existence of contradictory elements,
- often from different periods of evolutionary history. In the
- same city you will find architecture, and even plumbing,
- from different decades and different centuries, side by
- side. In the same system of personal semiotic practices you
- can find a monarchical religion, a bourgeois economics, a
- classically socialist politics, and a postmodern
- epistemological stance, all happily co-habiting. In our
- postindustrial societies you can find on-line database tech-
- nologies and textbook-based schooling.
-
- Schools as we presently understand them hardly existed much
- before the 19th century, and it is hard to imagine that they
- will continue to exist in any recognizable form by the end
- of the 21st. All social institutions, as part of their
- legitimization, endow themselves with an aura of perpetuity.
- Modernism imagines that what are in their origins essential-
- ly 19th century bourgeois institutions continue to be in-
- finitely flexible and adaptable, their principles so in-
- herently correct that they will continue to serve useful
- functions in all possible futures, forever and ever, world
- without end (_pace_ Ozymandias).
-
- The fundamental assumptions of academic education are incom-
- patible with the present, much less the likely future needs
- of a postmodern society. Schools will continue to exist in
- patches, but they will grow sparser, less relevant to the
- system as a whole, to its futures. This trend has been evi-
- dent at least since the 1960s, when anti-establishment views
- had a substantial hearing (e.g. Illich, 1971). The dominant
- information technology in the Age of Schooling was the
- printed book. The technology advanced until large numbers of
- books could be had at reasonable cost by large numbers of
- people (subsidized by the death of forests, the toxic pollu-
- tion from paper mills and synthetic inks). This information
- availability made read-only print literacy a cultural prac-
- tice of gradually widening social value to individuals and
- institutions. Schools were instituted to teach reading, and
- with textbooks came curricula that, in principle at least,
- still consist essentially of learning to read one subject-
- specific register or another. Academic examinations are
- basically tests of what is supposed to be read in textbooks.
-
- Schooling today is a full-service institution. Like the fam-
- ily, it serves a multitude of economic, social, political,
- and ideological functions. But as a mode of education, it
- still relies heavily on its assumption that education is
- about reading textbooks. Apart from some areas of higher ed-
- ucation, textbooks (i.e. books written for and read only by
- school students and their teachers) are pretty much all that
- is read in schools. Textbooks are the specialized technology
- of print publishing for selecting and organizing a very
- small subset of all the information around. Great political
- (and pseudo-intellectual) battles are waged about what gets
- into them, and how much of it.
-
- The currently dominant ideology of curricular selection and
- priority holds that there are, in every subject, certain key
- abstract concepts which once "grasped" by students, can then
- be transferred or applied to novel situations throughout the
- rest of their lives. Postmodern, semiotic constructivist
- epistemologies undermine the logic and the interpretations
- of evidence for this older theory (see, e.g. Lave 1988, von
- Glasersfeld 1991; Lemke, forthcoming), which in retrospect
- seems not much more than a rationalization for the academic
- status quo.
-
- People learn to do things by DOING them; not by talking
- about concepts abstracted from doing them. What we actually
- do learn in school is simply what we DO in school. The fact
- that academics can construct post-hoc similarities between
- school activity types (semiotic practices) and those in the
- rest of human life does not imply that developing individu-
- als will automatically reconstruct the historically con-
- tingent ways in which their culture has decided that two
- distinct activity types involve applications of "the same"
- concept. It is only AFTER we have learned new activities
- that we can be taught to construct their "similarity" to
- prior activities, according to the conventions of our par-
- ticular culture and community.
-
- Schooling is starting to unravel. Schooling is reverting to
- the oral tradition from which it began: the teacher reads
- the textbook and gives an oral exposition of its contents,
- sometimes in dialogue with students. Fewer and fewer stu-
- dents actually read their textbooks, or learn how to con-
- struct meaningful discourse patterns by doing so. Students
- have other sources of information now about the amazing,
- horrifying, and often dangerous world in which we live.
- Sources whose content is more convincingly relevant: televi-
- sion programs and movies (with a residuum of comics and mag-
- azines). Video sources are oral and visual; they do not re-
- quire print literacy.
-
- These sources are well-adapted to convey startlingly novel
- information through sensory-interpretive channels that are
- (unlike print literacy) evolutionarily old, and whose use is
- second-nature. Those channels have been extended; you have
- to learn how to see video, it is a highly conventionalized
- semiotic medium. Its verisimilitude is only the sign of its
- success in accessing/extending the old channels. The rule of
- ecosocial change is: one step back in order to go two steps
- forward (_reculer pour mieux sauter_; retrogressive re-
- potentialization). Back from print literacy to oral-visual
- communication in order to go forward to video, cyberspace,
- and virtual realities.
-
- Today's students have already diverged, in interaction with
- video media, from the developmental track (as much a cultur-
- al as a biological one, clearly) that formerly led to print
- literacy. This same divergence is one that better prepares
- them, compared to previous generations, for what is coming
- next. That is how typical developmental trajectories evolve.
-
- I am not predicting the demise of written language in the
- near future; but it will be fused ever more closely with
- other semiotic modalities of communication and representa-
- tion. We used to wean children away from picturebooks. Adult
- books, scholarly books needed no pictures. Back one step:
- scholarly work, by the end of the next century, will be con-
- sidered incomplete if it consists of written text alone.
- Forward, diverging, two steps: to multimedia hypertext, and
- then to virtual realities in cyberspace.
-
- I am arguing that schooling is not likely to continue to
- function as the dominant form of education, certainly as the
- dominant mode by which society makes available what it con-
- siders important information for society-wide dissemination.
- Illich (1971) long ago argued that schools could be replaced
- by libraries as the dominant educational institutions. Li-
- braries, of course, will themselves be very different by the
- time this has happened (my guess: 50 years).
-
- Libraries will exist in cyberspace, and they will contain,
- not printed text-only books, but all electronically stored
- information which is publicly accessible. They will, un-
- fortunately, probably no longer be free, though it might be
- worth fighting for this. For a fee, more will be accessible.
- The library will merge with the bookstore, and both with the
- electronic database, which will hold not just text and num-
- bers, but pictures, graphic representations, videos, music,
- and virtual realities. Television, telephones, and computers
- will be absorbed into the new institution as well (while
- continuing to exist independently in the patchy way of un-
- even ecosocial development).
-
- In embryo, all this already exists. Any inexpensive com-
- puter, with another $50 for a telephone modem connection,
- can already link to a worldwide amateur network (Fidonet) of
- bulletin-board systems (BBSs) that are pioneering the cul-
- tural practices which establishment institutions (the Inter-
- net) will follow, just as the "Ham Radio" of the 1950s
- pioneered the Global Village long before sattelite televi-
- sion. BBSs are themselves often run on very inexpensive,
- jury-rigged computer systems. And they already have
- graphics, and music, and CD-ROM on-line. Video and virtual
- reality (VR) await only the fiber-optic cable network (or
- digital telephonics, or super data-compression schemes) that
- will replace present telephones lines and television (broad-
- cast and cable, picturephones and HDTV). Japan will have it
- first, thanks to being younger as a technological society
- (its trajectory individuating in more modern/postmodern con-
- ditions) and having been pushed "one step back" in WW2.
-
- Neoteny is extended immaturity, and hence prolonged capacity
- to diverge developmentally (cf. Gould 1977, Montagu 1981).
- College students, and adventurous faculty, have already dis-
- covered that even the primitive Internet can get you access
- to vast libraries of world-diverse information (though main-
- ly only text and numbers yet; pictures are just arriving).
- This capacity will grow exponentially in the next few years.
- Younger "hackers" discovered 10-20 years ago that a little
- innocent larceny could get you into even the proprietary
- databases of corporations and governments. Not textbooks,
- but authentic information in its customary forms. Not what
- someone else thinks you should know, but what you choose to
- find out. Not one controlled version of the truth, but as
- many versions as you care to examine. Not a test to evaluate
- whether you have learned the content of the textbooks, but
- value judgments about the worth of whatever it is you have
- learned. By you, by others; for specific, definable pur-
- poses.
-
- In our lifetimes, in the lifetimes of our students, and
- their students, people will learn what they need to know by
- accessing global electronic databases, and local proprietary
- databases, that will contain the totality of available in-
- formation, in forms that will organize that information, or
- allow us to reorganize it, into whatever forms may be most
- useful for our immediate purposes. The successor to print
- literacy will be the set of skills needed to locate and use-
- fully organize information, for ourselves and for others, in
- cyberspace. (For further discussion, see Lemke 1993.)
-
- What we today marginalize as "informal education" (museum
- displays, library use) and auto-didacticism will become
- tomorrow's norm; formal schooling will become rarer and more
- old-fashioned. It is already impossible to convincingly jus-
- tify any particular selection of information as THE cur-
- riculum. Recent efforts to do so have either been reaction-
- ary attempts to return to the curricula of pride and
- prejudice, or else fanciful flights of abstraction seeking
- to teach non-existent, universally applicable intellectual
- processes (pseudo-universal problem-solving skills, higher
- literacy skills, etc.). Both essentially deny the diversity
- of human experience and seek to substitute for it impossible
- claims of universality.
-
- There are no useful universals. Universal claims are always
- either parochial power-plays or abstractions of so high an
- order as to say almost nothing about individual instances.
- Where them seem to do so it is only because they conceal
- critical instance-specific information in the unacknowledged
- procedures for linking abstractions to instances (more ob-
- vious when we remember that an abstraction is itself only a
- set of procedures for linking instances to other instances).
- There will be no common curriculum in the future, except
- what is artificially maintained by political power. Educa-
- tion will not be the foundation of a common global culture;
- only shared technologies will interface between diverse com-
- munities. Each local community will be less stable because
- of this, but the global community will be better able to
- survive and prosper.
-
- People will create for themselves and others unique and dis-
- tinct educations. Each person will be knowledgeable about
- some particular collection of topics and practices, accumu-
- lated along their biographical trajectory; people will com-
- municate and collaborate in shorter- and longer-term com-
- munities, distinguishing less and less between those we
- today call "real" or "virtual". Many people will be "ex-
- perts" in esoteric interests of varying value to others.
- They will share those interests and their expertise with
- those who come looking for it or are willing to barter for
- it, as suits them or as they need. This information-culture-
- cum-barter-economy already exists among the BBSs and on the
- USENET and specialist conferences of the Internet.
-
-
- EDUCATION IN CYBERSPACE: THEORETICAL ISSUES
-
- We have arrived at a moment when research on education in
- schools has limited usefulness for the human future. Just as
- there was a time when research on horse-drawn carriage de-
- sign, or vacuum-tube circuitry, gave way to automotive
- engineering and solid-state electronics, so the future re-
- search questions of education will increasingly be about how
- people will educate themselves in cyberspace.
-
- Educational theory has resisted this shift, not surprising-
- ly. We can claim, against traditional CAI, that human social
- interaction is a necessary element of education, but cyber-
- space will be a virtual place FOR human social interaction.
- We can claim that people interact with other people in fun-
- damentally different ways, probably necessary for learning,
- from how they interact with artefacts and natural objects,
- including today's computers. But we also know that people
- can learn in additional ways if a base of social learning is
- provided: by observing, by listening, by reading, by video
- viewing, by manipulating objects, by experimenting, by writ-
- ing, by drawing, by calculating, etc., etc. And in cyber-
- space all of these, and more, will be available. You could
- even re-create virtual classrooms in cyberspace (though
- hopefully only for databases on the history of schooling).
-
- Educational theory now has to deal with new issues:
-
- What IS a teacher? What features would a program, an artifi-
- cial intelligence, in cyberspace have to have to fulfill the
- various essential functions of teachers? What features will
- tend to cue students to interact with the AI as if interact-
- ing with a person rather than an object? How, precisely, do
- people, in fact, now interact differently with other people
- than they do with artefacts like books, pictures, museum
- displays, and computer programs? And how do they consequent-
- ly learn differently?
-
- These questions begin as the direct extension of such simple
- present-day questions in CAI as what sort of helpfiles
- should be provided to students, or how best to design an on-
- line tutorial for the use of an application system. Granted
- that we are still some years away from AIs that will be able
- to flexibly dialogue in natural language (10-20 years), the
- identification of what such systems will need to do to func-
- tion as tutors is a present problem. Long before such AI
- tutors exist, there will be sophisticated instructional sys-
- tems that will show users what can be done with an applica-
- tion, what knowledge is available and how it can be ac-
- cessed, manipulated, and transformed, where to get further
- information on specific topics, etc. When natural language
- AI tutors appear, they will represent only incremental
- change.
-
- How do students at various levels of experience explore
- large databases? What are their strategies? What sorts of
- assistance would make it easier for them to pursue these
- strategies? How do the strategies shift in the presence of
- various facilities? How can access to databases be made more
- natural (i.e. easier to execute by extensions of evolved hu-
- man capacities for, say, spatial exploration, or verbal
- metaphoric association)?
-
- How do people co-organize information in multiple semiotic
- modalities (spoken language, written text, sound-music,
- diagrams, photo images, video sequences, spatial movements,
- tactile and other sensations, object manipulations, social
- activity sequences, etc., etc.) to produce complex
- "presentations" for themselves and others, for various pur-
- poses?
-
- What sorts of action environments would people construct to
- try out various imaginary action possibilities (simulations,
- experimentation, social interactions, etc.)? And what sorts
- of action environments should be made available to facili-
- tate learning various sorts of cultural practices? This is
- rather like the classic "learning environments" or "learning
- activities" problem in educational theory, except that in
- cyberspace one is no longer limited by the physical class-
- room and its resources. While it will be a long, long time
- before cyberspace virtual realities will have anything ap-
- proaching the complexity of interactional possibilities of
- material realities, they will quickly exceed those of the
- average school classroom. Cyberspace will be a convenient
- place to practice for, and review recordings of, participa-
- tion in material social settings and activities. Education
- will take place partly in cyberspace and partly by direct
- participation in social practices. Both will be superior to
- classrooms, as experience with clinical-practical education
- and realistic simulations has long shown.
-
- What should be the hierarchy of referral of student/user
- queries? to on-line helpfiles, AI database systems, expert
- conferences, peer conferences, human tutors, AI tutors,
- etc.?
-
- What should be the function of full-presence VR (or material
- co-presence) group interactions? i.e. when and why should
- students and human tutors either physically meet to dialogue
- and work together or meet in cyberspace as if fully physi-
- cally co-present? What can be accomplished in this way that
- cannot be by any of the other available modes of social in-
- teraction in cyberspace? (One interesting possibility is
- that of being able, at will, to re-view a scene or a datas-
- cape from the perspectives, visual and conceptual, of anoth-
- er participant.)
-
- How can systems be provided that will enable people to test
- their mastery of various topics and practices? Will this be
- necessary? Will some cyberspace conferences, for example,
- only be open to contributions from people who meet certain
- criteria? There will probably be a vast testbank, each of
- whose test systems will be recognized by varying numbers of
- institutions. It is as likely that a person would submit a
- list of tests they had passed, and the tests then be
- evaluated as establishing criterial equivalencies, as that
- they would be asked to submit to a specific test. It is also
- possible that resumes and individual educational portfolios,
- would prove more useful and valid than tests for such pur-
- poses, once methods of automating the application of various
- sets of criteria to the same portfolio are developed. The
- portfolio is in effect a personal-accomplishment database,
- subject to query and evaluation for many possible purposes,
- according to many possible value schemes.
-
-
- CYBERSPACE AND VIRTUAL REALITIES
-
- What IS cyberspace? The answer, to the extent there is one,
- makes more sense with a first understanding of the technol-
- ogy of virtual reality (Rheingold 1991; Benedikt 1991). VR
- is, most fundamentally, a type of interface between humans
- and computers. Just as typing at a keyboard replaced submit-
- ting punched "IBM cards" and looking at a screen replaced
- reading "printouts", just as the mouse and the point-and-
- click graphics screen (and soon the pen-stylus) changed this
- second interface still further; so, in the next full genera-
- tion of change, the computer will sense our head- and hand-
- positioning and show us 3-D images. When the 3-D image fills
- our field of view and automatically shifts in real time as
- we shift our gaze or move head and shoulders, a remarkable
- effect occurs: the sense of presence in a virtual, computer-
- generated reality.
-
- This sense of presence derives from the evolutionary adapta-
- tions that make us feel at home "in" material reality, that
- make our state of internal neurological activity "feel" like
- there is a real, external world around us. This sense is en-
- hanced by the ability to move around in this world (and have
- it seem to correspondingly shift around us as we do so) and
- to affect it, mainly by physical actions of touch. It is the
- COUPLING between efferent, active nervous activity and af-
- ferent, perceptual signals that we interpret as being in a
- real external world. It is the ADDED INFORMATION at the
- point-of-turnaround between efferent and afferent, the con-
- tribution our bodies do not normally signal as coming from
- "us," that we learn culturally to interpret as an "other,"
- real on the same order as we feel ourselves to be real. When
- the computer mediates between our actions and our percep-
- tions, the nervous system and its cultural programming in-
- terpret this as an external reality and provide us with a
- sense of presence in this "virtual" reality.
-
- A virtual reality is then a possible world, as real to the
- senses and responsive to actions as the material world, but
- more protean. It is a domain where magic works, where a word
- or gesture can change local reality, much as now a click of
- the mouse can transform a graphic image on the screen. Any-
- thing semiotically constructable can exist in virtual
- reality. Any semiotically constructable transformation can
- take place in virtual reality. And virtual reality can be
- semiotically, and physically (analogue coupling inputs),
- coupled to material reality, so that it can constrain our
- possible constructions in ways that will work outside VR as
- well as inside it. But in VR we can decide in just which
- ways we will allow it to constrain us.
-
- Through VR we can explore databases collected in interaction
- with material phenomena, and we can operate remote robots in
- the material world, seeing through their eyes, being where
- they are, acting with their effectors. We cannot move the
- robots instantaneously from site to site, but we can move
- our own sense of presence from robot to robot with a word,
- or a glance. We could also turn around and look, from a new
- viewpoint, at ourselves.
-
- We can limit ourselves to the possibilities inherent in a
- set of material-world data, but we can also learn to under-
- stand that data better by altering it and seeing, from the
- inside, how the world the new data describes would then be
- different.
-
- Material-world data will include 3-dimensional recordings of
- human activities and events that we can enter, move around
- in to see from any point-of-view, touch, and manipulate in
- every conceivable way, as data. They will also include
- recordings of phenomena never before experienced by human
- beings, transduced for human senses. And through VR inter-
- faces, and remote effectors, we will be able to act on
- phenomena in places and at scales, where the sense of human
- presence has never gone before.
-
- Cyberspace is the space of interactive computational pos-
- sibilities. It is, in one sense, a network that makes all
- participating computers and their accessible contents (data,
- programs) available to the users of any participating com-
- puter, anywhere. It means that all the information on earth
- and every strategy for transforming information ever con-
- ceived anywhere are in principle available to every user all
- the time. It is not just a storage space, it is a space in
- which you can do things. You can create, or borrow, a vir-
- tual room, and meet other users there face-to-face, body-to-
- body, (realistic or fantastic) virtual-image to virtual-
- image. You can move around in this room; you can touch and
- feel virtual people and things. You can create images,
- sounds, language, objects, people, actions, events, from
- recordings of material reality or by direct construction ex
- nihilo. You can expand the room, or shrink it, change your
- viewpoint by "flying" above it, or below it.
-
- If it proves the case, as many people now believe, that hu-
- mans can better navigate in search of cyberspace resources
- (databases, programs, specific computers, users, confer-
- ences, etc.) when these are represented in a visual-spatial
- way, then there may come to be, in the Network, a standard
- CYBERWORLD where computer nodes appear as spatially separate
- boxes or fanciful shapes coded to their types (super-
- computers, corporate systems, BBSs, PCs, etc.) in distinct
- locations, where users' addresses have virtual spatial loca-
- tions, where databases and other resources are visible as in
- a 3-D map, where there are signposts or other systems to
- help you find your way around, where proprietary data is
- guarded, or hidden, and where there are Worlds within Worlds
- at various scales (fractal cyberspace). This master CYBER-
- WORLD will be cyberspace in another sense, or at least its
- standard VR representation.
-
- Ultimately, cyberspace is what you can do in it, the space
- of possibilities for computation and interaction, for the
- creation, storage, and transformation of information -- in a
- domain where everything meaningful is information. VR simply
- makes cyberspace feel familiar to the learned extensions of
- our evolved human capacities for perception and action.
-
-
- CYBORG EVOLUTION: ECOCYBERSYSTEMS AND SURVIVAL
-
- Can a community learn? Can a species? Do we educate
- societies as we do individuals? If so, what are the implica-
- tions of cyberspace technology for education in this larger
- sense?
-
- "Education" and "learning" are rather old-fashioned ways of
- talking about some aspects of developmental processes of in-
- dividuation in dynamical systems. These processes, for indi-
- vidual human organisms, are "epigenetic" (Waddington 1957,
- 1969; Lemke 1984, in press), i.e. they are processes in the
- development of more inclusive systems that must be defined
- across many scales from our DNA and its biochemical interac-
- tions with a cellular and organismic environment to our
- human-scale semiotic and material interactions with other
- humans and with the rest of our ecosocial environment.
-
- The individual organism is not a sufficient substrate system
- to discuss even "learning," much less "education". "Learn-
- ing" is not a process that takes place INSIDE the system we
- call a human organism; its semantics is highly misleading.
- People do not learn. Learning is not an internal process.
- People participate in larger systems and those larger sys-
- tems undergo developmental processes; in interaction with
- their own relevant environments, they create the conditions
- for their own further change along evolved, type-specific
- and individuating trajectories. Some things change inside
- people as they participate in these processes, and other,
- internal developmental processes of the same kind are going
- on within us among our own subsystems, coupled to our par-
- ticipation in these larger processes. What fundamentally
- changes, what we call learning, is how people interact with
- and participate in the larger ecosocial systems that sustain
- them.
-
- Learning is, consequently, neither a "mental" nor a "cogni-
- tive" process (cf. Thibault 1986, Lemke 1989, Geertz 1983),
- unless we view cognition and the mind as themselves essen-
- tially interactional processes extending beyond individual
- human organisms -- as social and transactional phenomena, in
- which individual brains and bodies participate, but which do
- not take place "in" individuals, but only between them and
- their ecosocial environments (cf. Cole et al. 1971, Cole &
- Scribner 1974, Lave & Rogoff 1984, Lave 1988).
-
- What then can it mean for a COMMUNITY to learn? Simply that
- it participates in a still larger ecosocial system and un-
- dergoes development in interaction with it. The community
- learns in the sense that its ways of interacting with the
- larger system, and some aspects of the internal interaction
- of its constituent subsystems (e.g. of individuals, but more
- basically of the activities and processes in which individu-
- als participate), change. Of all the possible kinds of de-
- velopmental change, we tend to call only those learning
- which exhibit increased complexity of response, an enlarged
- combinatorial space of action possibilities, and an in-
- creased long-term adaptedness to the environment. Develop-
- ment in general, of course, also includes senescence, also
- includes fatal innovations.
-
- A species is a type. An organism, or a community, belongs
- categorially to some type, inheriting characteristics shared
- with other systems descending from the same lineage, but is
- a token of the type, an instance of the category. Tokens de-
- velop. Types evolve. The evolutionary trajectory of a type
- is an envelope of the successive developmental trajectories
- of its tokens over generations (Salthe 1985, 1989; Lemke, in
- press). Tokens individuate in development, becoming unique
- while staying somewhere in the vicinity of the average de-
- velopmental trajectory characteristic of their type. When
- that average changes, as a result of systematic shifts in
- the individual development of tokens over generations, we
- say that the type has changed, has evolved. Species learning
- is thus an evolutionary process.
-
- Once again, however, learning is not a process internal to
- the species. Species co-evolve as components of ecosystem-
- types. Just as individuals do not learn, so neither do
- species. But just as individuals participate in the develop-
- mental processes of larger ecosocial systems, so do the
- type-specific behavioral trajectories of species evolve
- along with the ecosystem types in which they participate.
- The notion of a species, however, while formally just a
- synonym for type, has tended to mean a type of individual
- organism, and that, as we have seen, is not the right unit
- of analysis for education, unless we treat it transactional-
- ly. What a species learns in evolution, if anything, is how
- to participate differently in its ecosystem-type, how to re-
- late differently to its typical environments.
-
- It is fashionable today to speak of "cyborgs". This metaphor
- (e.g. Haraway 1991) reminds us that we are not just
- organisms, we are organisms constituted by our interactions
- with our environments, and increasingly those environments
- are artefactual. We are made by doing-with, and the things
- we d
-